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	<title>Comments on: Crayonville and rethinking Second Life</title>
	<link>http://www.superspud.com/recentdoodle/2007/04/19/crayonville-and-rethinking-second-life/</link>
	<description>Illustrations, social media strategy and... bodybuilding n' martial arts</description>
	<pubDate>Thu, 04 Dec 2008 20:51:24 +0000</pubDate>
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		<title>By: csven</title>
		<link>http://www.superspud.com/recentdoodle/2007/04/19/crayonville-and-rethinking-second-life/#comment-162</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Sat, 21 Apr 2007 12:25:20 +0000</pubDate>
		<guid>http://www.superspud.com/recentdoodle/2007/04/19/crayonville-and-rethinking-second-life/#comment-162</guid>
		<description>Actually, I'm not talking about banner ads at all. I'm talking mostly about rapid manufacturing and how it can be tied to virtual worlds.

This old post might help explain things: http://blog.rebang.com/?p=186</description>
		<content:encoded><![CDATA[<p>Actually, I&#8217;m not talking about banner ads at all. I&#8217;m talking mostly about rapid manufacturing and how it can be tied to virtual worlds.</p>
<p>This old post might help explain things: <a href="http://blog.rebang.com/?p=186" rel="nofollow">http://blog.rebang.com/?p=186</a></p>
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		<title>By: admin</title>
		<link>http://www.superspud.com/recentdoodle/2007/04/19/crayonville-and-rethinking-second-life/#comment-163</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 21 Apr 2007 03:50:49 +0000</pubDate>
		<guid>http://www.superspud.com/recentdoodle/2007/04/19/crayonville-and-rethinking-second-life/#comment-163</guid>
		<description>@csven: Coincidence that you'd mention ads in-game, while I was browsing the BBH island, I came across 2 large Levis ads. I thought to myself, "hm... banner ads now".  But at the time, I didn't know who or what BBH was. Until a fellow avatar flew in and told me they were an advertising agency. I *assume* they were just showcasing their client (but you know what happens when you assume!).

@Joseph Jaffe: If only I could participate every Thursday morning. Second Life is restricted at work (our computers don't even have the hardware capacity) and my working from home was strictly for Second Life fact finding (a fun project I might add!).  But I'm on the lookout for free wi-fi in my work area ;)</description>
		<content:encoded><![CDATA[<p>@csven: Coincidence that you&#8217;d mention ads in-game, while I was browsing the BBH island, I came across 2 large Levis ads. I thought to myself, &#8220;hm&#8230; banner ads now&#8221;.  But at the time, I didn&#8217;t know who or what BBH was. Until a fellow avatar flew in and told me they were an advertising agency. I *assume* they were just showcasing their client (but you know what happens when you assume!).</p>
<p>@Joseph Jaffe: If only I could participate every Thursday morning. Second Life is restricted at work (our computers don&#8217;t even have the hardware capacity) and my working from home was strictly for Second Life fact finding (a fun project I might add!).  But I&#8217;m on the lookout for free wi-fi in my work area ;)</p>
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		<title>By: Joseph Jaffe</title>
		<link>http://www.superspud.com/recentdoodle/2007/04/19/crayonville-and-rethinking-second-life/#comment-164</link>
		<dc:creator>Joseph Jaffe</dc:creator>
		<pubDate>Fri, 20 Apr 2007 23:24:40 +0000</pubDate>
		<guid>http://www.superspud.com/recentdoodle/2007/04/19/crayonville-and-rethinking-second-life/#comment-164</guid>
		<description>We enjoyed having you there and you are welcome back anytime!

I'm also so glad to see that you did what so many people have failed to do...you actually checked it (a new approach or experience) out yourself and then made your mind up. You'd be surprised how many naysayers have never been in SL themselves (many media journalists are in this category)

J</description>
		<content:encoded><![CDATA[<p>We enjoyed having you there and you are welcome back anytime!</p>
<p>I&#8217;m also so glad to see that you did what so many people have failed to do&#8230;you actually checked it (a new approach or experience) out yourself and then made your mind up. You&#8217;d be surprised how many naysayers have never been in SL themselves (many media journalists are in this category)</p>
<p>J</p>
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		<title>By: csven</title>
		<link>http://www.superspud.com/recentdoodle/2007/04/19/crayonville-and-rethinking-second-life/#comment-166</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Fri, 20 Apr 2007 00:55:24 +0000</pubDate>
		<guid>http://www.superspud.com/recentdoodle/2007/04/19/crayonville-and-rethinking-second-life/#comment-166</guid>
		<description>"Well, I was quick to find that browsing in a store on Second Life is a lot more fun than a website!"

While legitimate, that's just one reason why a 3D virtual space is compelling. I won't bore you with techno-social details, but suffice it to say, other technologies that are not currently associated with virtual worlds/videogames will end the debate in the not-too-distant future.

In the meantime, you might find an old post of mine outlining how future online commerce might work of interest. A search of Julie Roehm on my blog will turn it up if you're interested (I'd rather not link to it).</description>
		<content:encoded><![CDATA[<p>&#8220;Well, I was quick to find that browsing in a store on Second Life is a lot more fun than a website!&#8221;</p>
<p>While legitimate, that&#8217;s just one reason why a 3D virtual space is compelling. I won&#8217;t bore you with techno-social details, but suffice it to say, other technologies that are not currently associated with virtual worlds/videogames will end the debate in the not-too-distant future.</p>
<p>In the meantime, you might find an old post of mine outlining how future online commerce might work of interest. A search of Julie Roehm on my blog will turn it up if you&#8217;re interested (I&#8217;d rather not link to it).</p>
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